Product Description
Theme: Airships is set in the 1930's when the building of transatlantic planes have not occurred as yet. Instead, the Zeppelins or massive Airships are the main area of transportation for their companies.
In Airships, the players use their skill to try to expand their own Zeppelin building companies. The player who has built the most impressive fleet of Airships wins.
Gameplay: Airships is a dice game, with players competing to build the technologies they need to build the Zeppelins and then competing to actually build the Airships.
Using 9 non-standard dice, players in Airships roll the dice to win either technology cards or airships (split into three piles). The technology cards are in a dynamic marketplace, with only a maximum of three cards available each game.
In Airships, the game ends when either the Hindenburg is complete or there is 1 or fewer airships available in all the airship stacks.
In Airships, the players use their skill to try to expand their own Zeppelin building companies. The player who has built the most impressive fleet of Airships wins.
Gameplay: Airships is a dice game, with players competing to build the technologies they need to build the Zeppelins and then competing to actually build the Airships.
Using 9 non-standard dice, players in Airships roll the dice to win either technology cards or airships (split into three piles). The technology cards are in a dynamic marketplace, with only a maximum of three cards available each game.
In Airships, the game ends when either the Hindenburg is complete or there is 1 or fewer airships available in all the airship stacks.
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