This category all the board games that are deemed card or dice games - that is, the main mechanic of the game employs cards or dice. Generally, there is no playing board or the playing board is secondary to the game itself.
Sushi Go! is the the super-fast sushi card game, from the designer of Archaeology: The Card Game. You are eating at a sushi restaurant, trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favourite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take, it might be just what they need to beat you! Sushi Go! is for 2-5 players aged 7 and up, and takes around 20 minutes. Learn More
Theme : Players in Dominion are monarchs of a small kingdom looking to expand their borders. All around them lie fiefs, freeholds and feodums, ruled by petty warlords - and it is under the player’s rule that civilisation will be brought. It is a time of change and domination, as other monarchs race to expand their kingdoms as well - hiring minions, constructing buildings and sprucing up castles all the while filling up their treasury. Will you in the end by the Monarch with the largest Dominion? Learn More
Theme: 7 Wonders is a civilisation building card game that spans three ages. Players will take turns drawing from the available resources to generate the wonders of their age, expanding on previous developments to generate ever greater wonders. Learn More
Teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Learn More
Description: All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to bring your romantic letters to her. Will yours reach her first?
Tempest - Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire! Learn More
Theme: In Citadels you must choose your roles wisely to build the largest and most magnificent city in all the lands. Each turn, you can only control one member of the city in your quest to build the greatest Citadel, but care must be taken as the other players are out to thwart you.
With the ability to host 2 to 7 players and game rules that are simple to learn, Citadels is able to fit any size group and experience level.
This version includes the Dark City expansion Learn More
Description : In Dominion : Intrigue, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them.
Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players. Dominion : Intrigue adds 25 new Kingdom cards and a complete set of Treasure and Victory cards.
Dominion : Intrigue is a stand-alone game and can also be played as an expansion of the basic game of Dominion.Learn More
Hanabi – named for the Japanese word for "fireworks" and consisting of the ideograms "Flower" and "Fire" – is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order.
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. You can force other players out of the game by using your secret character powers -- in the hopes that your opponents won't call your bluff.
Description: Star Realms is a fast paced deckbuilding card game of outer space combat by Magic Hall of Famers Darwin Kastle and Rob Dougherty (Ascension Co-founder). It combines the fun of a deckbuilding game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win!
The whole game fits in a deckbox, and one deckbox supports 2 players. Use additional copies for multi-player games. Learn More