Product Description
Theme Clash of Monarchs is set during the Seven Years War in Europe between Frederick the Great's Prussia and his allies and Maria Theresa's coaliation in 1756 - 1763.
In Clash of Monarch's you'll take control of one side and it's minor allies; driving the campaign from a single year scenario through the entire campaign as decided by you!
Gameplay: Clash of Monarch's lets each player direct the effort of one or more of the major powers, plus their minor allies, using the card-driven operations and point-to-point movement system of many of GMT’s most highly-regarded games. The cards help players enact Frederick’s pre-war invasion planning, Austrian minister Kaunitz’s diplomatic triumph in the 2nd Treaty of Versailles, the operational ascendancy of Prussian and Hanoverian light troops, formation of the Austrian General Staff, huge financial loans, court intrigue at Versailles, Vienna, and St. Petersburg, and dozens of other key political, economic, and military events.
Clash of Monarchs also uses split decks, which foster play of each power’s events in two phases -- Early War (usually through mid-1758), and Wider War (1758 to conclusion) – and allow a multi-player game to use exactly the same rules as a 2-player contest. COM augments the CDG system with a Colonial Conflict sub-game, a fully-integrated treatment of light unit operations, and a Fortunes of War chit pull, which varies the occurrence and/or timing of events beyond players’ control each year -- severe weather, desertion, attrition, possible deaths of English king George II, Empress Elizabeth of Russia, et al, and Madame Pompadour’s political influence over the French commanders, to add further uncertainty and drama to the campaigns.
Play time: 1756 learning scenario, 60-90 min; 1757 scenario, 3 hrs; two year scenarios, 6 hrs; campaign game, 16-18 hrs.
Contents
Components:
In Clash of Monarch's you'll take control of one side and it's minor allies; driving the campaign from a single year scenario through the entire campaign as decided by you!
Gameplay: Clash of Monarch's lets each player direct the effort of one or more of the major powers, plus their minor allies, using the card-driven operations and point-to-point movement system of many of GMT’s most highly-regarded games. The cards help players enact Frederick’s pre-war invasion planning, Austrian minister Kaunitz’s diplomatic triumph in the 2nd Treaty of Versailles, the operational ascendancy of Prussian and Hanoverian light troops, formation of the Austrian General Staff, huge financial loans, court intrigue at Versailles, Vienna, and St. Petersburg, and dozens of other key political, economic, and military events.
Clash of Monarchs also uses split decks, which foster play of each power’s events in two phases -- Early War (usually through mid-1758), and Wider War (1758 to conclusion) – and allow a multi-player game to use exactly the same rules as a 2-player contest. COM augments the CDG system with a Colonial Conflict sub-game, a fully-integrated treatment of light unit operations, and a Fortunes of War chit pull, which varies the occurrence and/or timing of events beyond players’ control each year -- severe weather, desertion, attrition, possible deaths of English king George II, Empress Elizabeth of Russia, et al, and Madame Pompadour’s political influence over the French commanders, to add further uncertainty and drama to the campaigns.
Play time: 1756 learning scenario, 60-90 min; 1757 scenario, 3 hrs; two year scenarios, 6 hrs; campaign game, 16-18 hrs.
Contents
Components:
- One 22" x 34" map
- 110 Strategy cards
- 456 9/16 inch counters
- 280 1/2 inch markers
- Five 8-1/2" x 11" Player Aid cards
- Four 5-1/2" x 8-1/2" Power Displays
- One 24-page Rule Book
- One 20-page Play Book
- Two six-sided dice
You may also be interested in the following product(s)
A House Divided
Retail Price:
Our price: CA$42.95
Savings :
|
2 de Mayo
Retail Price:
Our price: CA$23.95
Savings :
|






