Theme : It is time of awakening. The position of the king is secure, but the high aristocrats, the Grandes, look to expand their influence. Thus, intrigue fills the country! Their primary weapons are the attendants to the king: the Caballeros. Each Grande has his favorites, recruited from the provinces, which he deploys to accumulate the power he so desires. Fencing, not with the sword, but with cunning and deceit, the Grandes struggle for power, sending the Caballeros openly into the regions and secretly to the Castillo. Although this strategic game requires subtle strategies, it is easy to learn and comes with an introduction that ensures a fast entrance into the game. We have produced a game that is both beautiful and practical, making the game a pleasure to play every time.
Gameplay : The players are the Grandes in old Spain. Each wants to increase his influence at the court and in the regions. Each turn, the players choose from 5 actions, different on each turn. But first choice goes to the player who plays the highest priority card and you have only 13 for the game. Choose your actions and priorities wisely to become the most powerful Grande and win the game!
This Decennial version also contains the expansions previously known as Intrigue & the King, Grand Inquisitor & the Colonies, and Grandissimo.
In Intrigue & the King, each player has 18 or 28 cards that replace the action cards from the basic game. Before the game begins, each player chooses 13 cards to be his action/priority deck for the game. The players use these cards instead of the action a nd priority cards in determining turn order and special actions.
Grand Inquisitor & the Colonies adds four new regions, the Grand Inquisitor, and new action cards to support these additions. The new action cards are in two new stack, giving players seven options on each turn instead of the five from the basic game. By combining the two, you can play The King & the Colonies. In this game, you use the action/priority cards from Intrigue & the King, and the new regions, the Grand Inquisitor, and the new action cards supporting them from Grand Inquisitor & the Colonies.
Grandissimo adds a ship, jail, Portugal, the Grand Inquisitor, the Queen, the Jester, and new action cards in two new stacks to support these additions.
Errata - due to printing problems with the cards, there are 5 cards with incomplete text on them. The complete text is in the rules. The affected cards are shown below:
From the "1" stack:
"Intrigue: Move all of your own Caballeros from...any one region!"
"Intrigue: Move any 4 of your own Caballeros on...the board!"
From the "2" stack:
"Your fellow players must send all of their own Caballeros from one region back to the provinces. Each player decides which region. Decide...secretly!
"From the "4" stack:
"Power Cards: take 1 of your cards from the discard stack...back into your hand." (2 cards)
From the "expansion" deck:
"The King: You may move the king to any...region."
Contents :
- Base game:
- 1 game board
- 155 caballeros
- 5 grandes
- 1 king
- 1 round marker
- 65 power cards
- 45 action cards
- 9 region cards
- 5 secret discs
- 2 mobile score boards
- 1 castillo
- 1 sample game sheet
- game rules
- expansions:
- 1 grand inquisitor
- 4 black caballeros
- 155 action/power cards
- 32 action cards
- 5 caballero cards
- 1 king card
- 1 intrigue card
- 1 overview card
- 2 blank cards
- 4 new regions
- 5 gold tokens
- 11 ware tokens
- 1 jail
- 2 limit tables
- 30 caballeros
- 1 Portugal score board
- 2 ship tokens
- 1 queen
- 1 jester
- game rules