Product Description
Theme: Welcome, you who have chanced to look beneath the dewy clover to uncover the secret struggles of the Gubs. Behold this clever card game that casts you in an epic contest to build the mightiest Gub colony. Seek wisdom from The Esteemed Elder or protection from a Toad Rider as you fend off a myriad of traps, lures, and other surprising events. Victory lies down an ever-changing path and no one is safe until the final card falls!
Gameplay: GUBS is a 20 minute card game for 2-6 players, ages 10 and up. Players will discover a lushly illustrated fantasy world based around a group of imaginative creatures called Gubs. The object of the game is to build the mightiest Gub colony, while fighting off a myriad of traps, lures, and other surprising events. Victory lies down an ever-changing path and no one is safe until the final card falls! And what is the final card? The game ends when the final letter of the word G-U-B is drawn from the deck, and the player with the most Free and/or Protected Gubs is the winner. On each turn, you’ll draw one card (you may choose not to, which at times might be strategically wise). Next, you play as many or as few cards as you’d like from your hand. You don’t have to play cards, and sometimes you can’t. To end your turn, you discard (only if you have more than eight cards in your hand).
There are five main types of cards:
GUBS is easy to pick up and play, as you essentially learn the intricacies of the game as you play. Descriptions of each card’s power are detailed on the card itself. While simple to learn and teach, the most veteran gamers will still be intrigued by the variety of card combinations and potential outcomes of each game.
Gameplay: GUBS is a 20 minute card game for 2-6 players, ages 10 and up. Players will discover a lushly illustrated fantasy world based around a group of imaginative creatures called Gubs. The object of the game is to build the mightiest Gub colony, while fighting off a myriad of traps, lures, and other surprising events. Victory lies down an ever-changing path and no one is safe until the final card falls! And what is the final card? The game ends when the final letter of the word G-U-B is drawn from the deck, and the player with the most Free and/or Protected Gubs is the winner. On each turn, you’ll draw one card (you may choose not to, which at times might be strategically wise). Next, you play as many or as few cards as you’d like from your hand. You don’t have to play cards, and sometimes you can’t. To end your turn, you discard (only if you have more than eight cards in your hand).
There are five main types of cards:
- Gubs, which enter play face up in front of their owners.
- Barricades, which go on top of Gubs to make them “protected”.
- Tools, which help your colony.
- Hazards, which are used to attack or steal from opponents.
- Traps, which are placed over Gubs in play and remain there until they are destroyed.
GUBS is easy to pick up and play, as you essentially learn the intricacies of the game as you play. Descriptions of each card’s power are detailed on the card itself. While simple to learn and teach, the most veteran gamers will still be intrigued by the variety of card combinations and potential outcomes of each game.
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