Product Description
Theme: In order to make Cuba's capital citiy Havanna gleam in renewed splendor, many magnificent buildings are being built. Players can get Pesos or building materials, hire workers, bring the architect into play, collect taxes, send out thieves, hinder the construction of buildings or simply have a siesta while being protected by their body guard. Havanna stands out due to its minimal rules and its ingeniously simple mechanism that calls for different approaches each time you play. It is equally important to use intuition and rapidly find new strategies as it is to carefully plan ahead. No two games are alike, and in the end, exact timing will determine victory or defeat!
Gameplay: In Havanna you need to acquire victory points, by constructing buildings, available on the table. To take a building you got to fulfill the displayed requirements and expend the necessary money, workers and resources. The core mechanic revolves around 13 cards for each player, of which only 2 are played per round. But in addition to the card function, the numerical combination of cards played is important(e.g. a card with a value of 3 and 4, result in the value 34) as the player with the lowest combined number acts first. So not only is the start player constantly changing, but it is also a possible, that a planned action cannot be taken, as another player has already used the same exclusive action. Furthermore not all of the available buildings on the table are ripe for the taking, as only the ones on the right and left hand border of the 2 rows of buildings are available for selection.
Gameplay: In Havanna you need to acquire victory points, by constructing buildings, available on the table. To take a building you got to fulfill the displayed requirements and expend the necessary money, workers and resources. The core mechanic revolves around 13 cards for each player, of which only 2 are played per round. But in addition to the card function, the numerical combination of cards played is important(e.g. a card with a value of 3 and 4, result in the value 34) as the player with the lowest combined number acts first. So not only is the start player constantly changing, but it is also a possible, that a planned action cannot be taken, as another player has already used the same exclusive action. Furthermore not all of the available buildings on the table are ripe for the taking, as only the ones on the right and left hand border of the 2 rows of buildings are available for selection.
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