Product Description
Theme: Leaping Lemmings is a humorous family board game that has players in control of specially cloned and trained lemmings who are attempting to throw themselves off a cliff in the most stylish manner possible. Just beware of the circling eagles who are out to pluck you from the canyon.
Gameplay: In Leaping Lemmings, the player who acquires the most victory points will win the game. To earn points, the lemmings dive over the cliff edge and/or collect Lemming Chow Pellets.
In Leaping Lemmings, the game board is a hex-based map representing the canyon down which up to six separate lemming clans will travel. The canyon ends with the cliff edge hexes, which are the lemmings' ultimate goal. Between the lemmings and their goal there are two eagles circling overhead hoping for multiple lemming snacks.
Each turn a movement card is revealed which will allow for 2-5 lemming movement points. Card luck is mitigated in that all players use the same card to move that turn. Only the top lemming in each stack is allowed to move, so covering your opponents' lemmings is one tactic that is used to slow them down. The down side is that the top lemming in each stack is the only one in danger of becoming eagle chow.
Special Actions allow players to briefly alter the normal rules of the game to their advantage or to their opponents' detriment. There are 16 different Special Actions in the game.
Gameplay: In Leaping Lemmings, the player who acquires the most victory points will win the game. To earn points, the lemmings dive over the cliff edge and/or collect Lemming Chow Pellets.
In Leaping Lemmings, the game board is a hex-based map representing the canyon down which up to six separate lemming clans will travel. The canyon ends with the cliff edge hexes, which are the lemmings' ultimate goal. Between the lemmings and their goal there are two eagles circling overhead hoping for multiple lemming snacks.
Each turn a movement card is revealed which will allow for 2-5 lemming movement points. Card luck is mitigated in that all players use the same card to move that turn. Only the top lemming in each stack is allowed to move, so covering your opponents' lemmings is one tactic that is used to slow them down. The down side is that the top lemming in each stack is the only one in danger of becoming eagle chow.
Special Actions allow players to briefly alter the normal rules of the game to their advantage or to their opponents' detriment. There are 16 different Special Actions in the game.
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