1-888-805-1737
 

Mesopotamia

Out of stock

Quantity in stock:0

Retail Price: CA$58.99
Our price: CA$37.95
Savings : 36%

Mesopotamia cover

Double click on above image to view full picture

Zoom Out
Zoom In
Price
Value
Quality
1 Review(s)

Customer Reviews

1 Item(s)

per page
Balance for your God Review by Sumpfork
Price
Value
Quality
We laughed pretty hard the first time we played Mesopotamia, and subsequent plays have confirmed it to be a relatively quick yet nicely strategic game with a great theme, lots of opportunities for humour, and wonderful components.

The goal of the game is to be the first to have your tribes carry 4 offerings back to your god's temple in the middle of the board. To do so, you have to balance a set of interacting requirements: delivering tokens costs mana and tribes; generating mana requires worship places or stones, producing offerings and explanding tribes requires huts; constructing worship places requires stones; building huts requires wood. On top of those dependency chains, add a set of spatial requirements (most generation requires 2 tribes on the same tile, most enhancements can only be built on specific tile types) and limited resources (wood and stone are only spawned when new forest and quarry tiles are added) that can be carried by tribes one at a time, and you get a nicely complex planning problem with lots of pretty good choices. At the same time, there is enough interaction, competition and randomness to make it impossible to plan too far ahead.

Where the game shines is in its presentation: the tribes are quite abstract (small wooden pillars), but in contrast the stones are actual randomly shaped little pebbles, of a size that just barely balances on the tribes when they carry them. As tribes are very often carrying stones, wood or tokens, picking one out from a tile with several and moving it without dropping either its paylout or that of other tribes can be a challenge. You may find this annoying, but we found it quite entertaining, and the whole design is a great mixture of abstraction with concrete elements that makes for a flavourful overall landscape yet leaves room for imagination. So do some of the rules - we couldn't help but adding an extra 'make the required sound' rule to the action of producing a new tribe from two tribes and a hut.

What's not to like? Not much, but a word of caution: There is some randomness during normal gameplay due to drawing random tiles and adding them to the board, which both changes the landscape and produces resources in a somewhat unpredictable fashion. Otherwise the game is deterministic and essentially constitutes a race with limited interaction (stealing resources from tribes is allowed under certain conditions, and there is competition for resources and space). The big exception are the cards. These can be bought one at a time from a shuffled deck at the cost of one action, and have random but sometimes powerful effects that can be used at any time during a player's turn. They are also one of only two hidden game state elements - the other being the values of the offerings until they are delivered, which is far less interesting and more deducible especially towards the end of the game. I've played several games where a card determined the winner in a neck-to-neck race as it let one player shorten two turns into one in some manner. Whether this element of randomness and blind investment in cards (you may draw ones that are useless to you) is a drawback or feature is up to your tastes. One can certainly imagine playing the game without the cards for a more deterministic puzzle style game.

Overall, I highly recommend this game. It has great components, concise and fun gameplay, and supports some humorous imagery. Plus, at Starlit's current price, its value is rather unbeatable. (Posted on 12/9/10)

1 Item(s)

per page

Write Your Own Review

You're reviewing: Mesopotamia

How do you rate this product? *

  1 star 2 stars 3 stars 4 stars 5 stars
Price
Value
Quality