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Product Description
Theme : Senji is the contraction of “Sengoku Jidai”, which means “the
age of the clan wars” in japanese. This boardgame intends to take you many hundreds of years into the past, to the
time of medieval Japan. The Emperor is aging and his family is weakened. Each player takes on the role of a Daimyo trying to gain the much-coveted title of Shogun. To do so, he will have to prove his worth and skill by accumulating, over many seasons, honor
points, which may be won through military actions, diplomatic dealings or economic trading.
Only one will get the supreme title, but no one can succeed alone. It will be up to you to forge alliances, and to break them at the right moment (did anyone say betrayal?), and maybe even sacrifice your best samurai in order to be the first to reach the goal of 60 honor points, which will allow you to be “crowned” Shogun!
Gameplay : Your goal is obvious: to become the daimyo whose honor imposes respect over all the other clans. To achieve your goals and to gain honor, you will have to overcome your adversaries in terrifying bloody battles, by holding in respect the other clans grace, honoring hostages or alliances.
Every turn of the game is divided into three phases:
1. Diplomatic Phase, where you will be able to exchange military advantages (which make it possible to decrease the randomness of the engagements), to trade and acquire hostages (thanks to whom you will be able to pressure your adversaries at the time of the engagements).
2. Order Phase, where you will place orders on the territories which you occupy. There are three types of orders: movement, production and raising troops.
3. Action Phase, where the honor is of utmost importance. The player with the most honor hosts the Emperor.
And that enables him to choose in which order the territories and corresponding orders will be processed.
You may well imagine, that combats are frequent. One player then rolls 9 dice (whose faces are decorated with the symbols of each clan) whose results are then modified by the bonus acquired during the diplomatic phase. Only the attacker (and only when victorious obviously) can acquire Prestige (points of honor) due to the engagements. This honor is proportional to the troops vanquished at the time of the conflict. The more deaths there are, the more honor there is!
Contents :
age of the clan wars” in japanese. This boardgame intends to take you many hundreds of years into the past, to the
time of medieval Japan. The Emperor is aging and his family is weakened. Each player takes on the role of a Daimyo trying to gain the much-coveted title of Shogun. To do so, he will have to prove his worth and skill by accumulating, over many seasons, honor
points, which may be won through military actions, diplomatic dealings or economic trading.
Only one will get the supreme title, but no one can succeed alone. It will be up to you to forge alliances, and to break them at the right moment (did anyone say betrayal?), and maybe even sacrifice your best samurai in order to be the first to reach the goal of 60 honor points, which will allow you to be “crowned” Shogun!
Gameplay : Your goal is obvious: to become the daimyo whose honor imposes respect over all the other clans. To achieve your goals and to gain honor, you will have to overcome your adversaries in terrifying bloody battles, by holding in respect the other clans grace, honoring hostages or alliances.
Every turn of the game is divided into three phases:
1. Diplomatic Phase, where you will be able to exchange military advantages (which make it possible to decrease the randomness of the engagements), to trade and acquire hostages (thanks to whom you will be able to pressure your adversaries at the time of the engagements).
2. Order Phase, where you will place orders on the territories which you occupy. There are three types of orders: movement, production and raising troops.
3. Action Phase, where the honor is of utmost importance. The player with the most honor hosts the Emperor.
And that enables him to choose in which order the territories and corresponding orders will be processed.
You may well imagine, that combats are frequent. One player then rolls 9 dice (whose faces are decorated with the symbols of each clan) whose results are then modified by the bonus acquired during the diplomatic phase. Only the attacker (and only when victorious obviously) can acquire Prestige (points of honor) due to the engagements. This honor is proportional to the troops vanquished at the time of the conflict. The more deaths there are, the more honor there is!
Contents :
- A gameboard illustrating a map of Japan;
- 36 “fortress” models (6 for each family);
- 18 “samurai” figurines and their 18
corresponding cards;
- 6 score tokens (1 for each family);
- 6 reference sheets (1 for each family);
- 72 “military units” tokens (12 for each
family);
- 54 “order” markers (18 of each type);
- 96 “hanafuda” cards, which represent
economic development;
- 72 “diplomacy” cards (12 for each family);
- 9 destiny dice;
- 1 hourglass.
Customer Reviews
-
Good but not Great Review by Thomas (Posted on 7/8/10)
Price Value Quality
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