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Frequently bought together
Product Description
Theme : Settlers of the Stone Age is part of the exciting 'Catan Histories' series of games. Using the time-tested dice and area determined resource allocation mechanic of Settlers of Catan, Settlers of the Stone Age places you in the role of an expanding tribe of humanity. You will need to gain resources each turn to progress up the evolutionary ladder and explore the dark heart of Africa.
Gameplay : In Settlers of the Stone Age, players use the award winning Settlers of Catan mechanic of rolling dice to produce resources on hexagons adjacent to their camps. Players in the Settlers of the Stone Age must progress through the lands, with a series of explorers who move through the game who can then create 'camps' to produce resources.
In addition, the resources have been altered to become meat, flint, hides and bones that must be used for most actions in the game. However, in addition to this, new progress charts have been added to the game.
There are 4 progress charts, with each chart representing clothing, construction, food and hunting. Each progress chart offers a different skill at each level (there are 5), providing a benefit to the players who progress on the chart. Additionally, the first player to reach maximum on that chart receives a victory point.
Lastly, speicifc sections of the board and specific resources provide an in-game boost (or detriment) to players, creating a race for these resources and location. Instead of the Robber, players now must contend with Neanderthals and Sabre-Tooth tigers though. The first player to 10 points win.
Content
Gameplay : In Settlers of the Stone Age, players use the award winning Settlers of Catan mechanic of rolling dice to produce resources on hexagons adjacent to their camps. Players in the Settlers of the Stone Age must progress through the lands, with a series of explorers who move through the game who can then create 'camps' to produce resources.
In addition, the resources have been altered to become meat, flint, hides and bones that must be used for most actions in the game. However, in addition to this, new progress charts have been added to the game.
There are 4 progress charts, with each chart representing clothing, construction, food and hunting. Each progress chart offers a different skill at each level (there are 5), providing a benefit to the players who progress on the chart. Additionally, the first player to reach maximum on that chart receives a victory point.
Lastly, speicifc sections of the board and specific resources provide an in-game boost (or detriment) to players, creating a race for these resources and location. Instead of the Robber, players now must contend with Neanderthals and Sabre-Tooth tigers though. The first player to 10 points win.
Content
- 1 Game Board
- 4 Overview Cards
- 10 Desert Tiles
- 18 Exploration Counters
- 32 Tribe Tokens
- 2 Enemy Figures
- 2 Figure Stands
- 80 Resource Cards
- 10 Victory Point Cards
- 20 Camps
- 16 Progress Markers
- 8 Explorers
- 2 Dice
- 1 Rulebook
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