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Wealth of Nations

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Additional Information

Availability Normally ships in 24 hours
Ages 12 and up
Designer Nico Carroll
Playing time 120 minutes
Year 2008
Manufacturer Tablestar Games

Wealth of Nations

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Product Description

Theme : Wealth of Nations is a reprint of the popular classic board game. In Wealth of Nations, players attempt to claim territory, build industries and conduct trade for their Nation on its path to Wealth. You will need to guide your nation from its humble beginnings to an economic superpower while trading with rival and neighboring nations to grow across the world.

Will you focus on one industry to make it your powerhouse or will you diversify for maximum economic flexibility? Only you can decide the path of your Nation.

Gameplay : In Wealth of Nations, you take on the role of a national leader. As the leader, your goal is to achieve economic growth by building up your Nation's industries. Each industry will allow you to produce Commodities that can then be used for advantage in the game. There are six type of Industry tiles: Farms, Generators, Academies, Mines, Factories, and Banks. Each Industry is capable of producing a certain type of Commodity: Food, Energy, Labor, Ore, Capital, and Money (respectively). Each Commodity has one or more uses in the game.

The main focus of the game is trade between nations and the market. As it is unfeasible to produce every Commodity at a decent cost, you will need to engage in trade on the open market. Each Commodity has a trade value influenced by the Markets.

There is one Market for each type of Commodity. If you can't gain a Commodity that you need by trading with your fellow players, you must buy it from the Market. Buying a Commodity from the Market increases its price, reflecting increased demand. Similarly, there are times when you can't unload your surplus Commodities because your fellow players have no need for them. If you wish to earn money from these Commodities, you must sell them to the Market. Selling a Commodity to the Market decreases its price, reflecting increased supply.

As you build new Industries and earn more money, you acquire Victory Points. The player with the most Victory Points at the end of the game; that is, the player with the most valuable combination of Industries and money, is the winner.

Contents :
  • 1 Game Board
  • 6 Market Boards
  • 15 Farm Tiles
  • 9 Generator Tiles
  • 9 Academy Tiles
  • 9 Mine Tiles
  • 9 Factory Tiles
  • 9 Bank Tiles
  • 60 Food Cubes
  • 50 Energy Cubes
  • 50 Labor Cubes
  • 40 Ore Cubes
  • 40 Capital Cubes
  • 200 Monetary notes
  • 30 Promissory Notes
  • 9 Automation Tokens
  • 6 Reference Cards
  • 1 Setup Card
  • 108 Flags
  • 1 First Player Marker
  • 1 Rule book

Customer Reviews

  1. Well balanced with lots of strategic fun Review by Miranda (Posted on 9/23/11)
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