News, reviews and site updates for a board game and role playing game store in Canada

New board game stock and inventory

November 20th, 2008 Posted in new releases | No Comments »

New Board Games
Axis and Allies Anniversary Edition

Back in-stock
Axis and Allies Revised Edition
Conflict of Heroes : Awakening the Bear!
Duel in the Dark
Greed the Dice Game
Railroad Tycoon
Take Stock!

New board games stock and inventory

November 17th, 2008 Posted in new releases | No Comments »

New Board Games
Battlestar Galactica Boardgame
Killer Bunnie Jupiter Blue Starter

Back in-stock
A Touch of Evil the Supernatural Game
Agricola
Blue Moon City
Bolide Expansion Tracks 1
Hamburgum
Killer Bunnies Green Booster
La Citta
Lascaux
Manila
Munchkin Dice
Saint Petersburg Expansion
Vineta
Zombies! (Second Edition)

Welcome to the new site!

November 13th, 2008 Posted in business, site updates | No Comments »

Well, the new board game site is up and running now.  We do hope you like it as much as we do.  Most of the customer information should be there - if you made an order recently, your order will not be present on the system nor your account.  However, we still have the old database and can access the information to update you on your order if there is a problem.

Unfortunately, we have not been able to import wishlists, e-mail notifications and reviews at the present moment.  We are working on ensuring that e-mial notifications are possible and that all reviews are parsed over.  However, in the meantime, please do start using the system to it’s fullest extent.  We will not be changing to a new CMS any time soon.

Thank you for your patience and once again, we hope you like the new site.

New site is going live this week

November 10th, 2008 Posted in business, site updates | No Comments »

Good news everybody. The new site design and backend should be going live this week.  If everything goes well, you’ll see the changed site then.  We’re just looking to port over the last reviews, latest inventory, verify the various automatic e-mails and ensure everything works.

Or to put it another way, bug hunt!

November 2008 Newsletter

November 5th, 2008 Posted in articles | 2 Comments »

What a month. We have had some major changes happen on the site, including having the new content management system nearly complete. So, a few quick updates

Top 10 Gift Games
We put together a list of the Top 10 Gift Games for 2008. Check them out, some of these games are hugely in-demand and should be coming back soon. If you’re interested in the games, make sure to add yourself to the notification list so we know how many copies to bring in if they are currently out of stock.

Site update
The content management system and site design are nearly ready and we are hoping to shift over the site by the middle of November. You can check out the continuing updates to the new site design as we update it. Do play around with the new features, the vast majority will be active and usable once it’s available including some often-requested additions to the site.

Gift Wrapping
All orders are now available for Gift Wrapping for one flat rate fee of $5. That’s $5.00 for the entire order, no matter how many games are ordered. Do note that gift wrapping occurs once a week on Tuesday, so orders will only ship out on Wednesday.

New stock and inventory

November 4th, 2008 Posted in new releases | No Comments »

Tons of great games in stock now. The list is as follows:

New Board Games
Memoir ‘44 : Hedgerow Hell
Memoir ‘44: Mediterranean Theater
Mr. Jack Extension
Middle Kingdom
Cthulhu Rising
Arkham Horror: Black Goat of the Wood
Race for the Galaxy Gathering Storm
Carcassonne Cult, Siege & Creativity

Dominion Card Game
Monuments
Wooden Farm Animal Set (60pcs)

Back in-stock
Memoir ‘44
Heroscape Master Set
Scrabble Deluxe Edition
Ouija Board
Red Dragon Inn 2
Last Night on Earth

Last Night on Earth :Growing Hunger Expansion

Chrononauts: Lost Identities Expansion
Balderdash
Wits and Wagers 2nd Edition
Arkham Horror : the King in Yellow Expansion

Galaxy Trucker

New order in

October 31st, 2008 Posted in general | No Comments »

Sorry for the delay, we’ve been a tad slow in getting some games in due to some issues at our distributor.  However, we have a number of orders arriving next week with quite a few highly anticipated games including:

- Race for the Galaxy : the Gathering Storm Expansion

- Arkham Horror : the Black Goat of the Wood and the King in Yellow expansions

- Carcassonne : Cult, Siege & Creativity

- Dominion

- Mr. Jack Expansion

So expect to see these on the site on Tuesday/Wednesday next week.

Frontiers board game review

October 31st, 2008 Posted in reviews | No Comments »

Frontiers is a light, miniature-less tactical war game that is everything it promises to be.  Fast to learn, fast to play, the game recreates the feel and decisions of a miniature game without the requirements of multiple miniature purchases and figures.

Appearance: Frontiers comes in a single, inch and a bit tall box that contains the battle-map and all the necessary pieces.  And by pieces I mean cardboard punch-outs and two decks.  Lots of punch-outs; which is really the point of a miniature-less war game as these punch-outs take the place of all the terrain features, the characters, the required equipment and even rulers.  Art work on all these counters is quite thematic and suitable, there is no issue at all about reading the counters (which include all the unit statistics) and all the counters are double-printed.  The card board pieces and the map are all of good quality as well so you’ll be playing this game repeatedly with it showing little worst for wear.

My largest complaint? The lack of an insert.   With so many counters, a well designed insert (or multiple ziplock bags) would have been appreciated.  Set-up time without the use of this insert increases exponentially as you will find yourselves flipping each counter/character over repeatedly trying to figure out who is who.

Another nice to have feature would have been a simple ‘cheat sheet’ of what the various special ability icons are – and what they do.  As it stands, thelongest part of putting together an army is remembering what each icon does.

Rules / Ease of Learning: Rules for Frontiers are extremely easy to learn – each unit has a movement and armour rating and three attack ratings.   These attack ratings correspond to the three types of armour available – body armour, heavy armour and armour for structures.   Each unit will have a bonus for firing on each of these different types of armour, with combat (and damage) resolved via a roll of a die.  The bonus is added to the die roll with any result greater than or equal to the armour rating of the defender equaling damage.  Depending on the unit, this can result in either death, a wounded unit (flip them over to their damaged side) and/or damaged parts (for vehicles).

That really is the essential part of combat for Frontiers.  Two things complicate the game and make it more than a straight out slug-fest.  Firstly, order counters are placed during the Order Phase.  Players place the order counters at the same time, with each order counter hidden in the beginning.  Two blank (bluff) order counters are available and each player starts with a minimum of 2 order counters.  Additional counters are gained through special unit abilities (normally from leadership units like Lieutenants, etc).

During the Activation Phase, players flip over order counters according to their numbers in ascending order, with units activated at the same time acting at the same time.  So it’s possible to destroy units simultaneously – or destroy units before they are activated.
Lastly, to increase combat and add a certain ‘fog of war’ to the game, action cards are available for both sides.  Each action card deck is unique, though there are a number of similar cards available.  In addition, players can only start with 25 cards (from an available 30 cards), so a level of customization is possible as well.

The only other area of complication, which is what takes up the most time to learn, are the various special abilities.  These range from simple additional orders to smoke bombs to tripod and medical/mechanical options.  All are pretty familiar to miniature / war game players and would not take too long to understand.

Gameplay: Firstly, because build points are entirely subject to the players, games of Frontier can last from as fast as an hour to a few hours.  Players can customize and create their own armies as they see fit, along with the deck of cards to suit their play style.  This set-up phase does not take long at all, and this includes setting up the board.  In our games, we randomize set-up by just tossing pieces onto the map.  Equipment crates are up to players, in half our games we go without just to simplify and speed up the game.

The two sides (the Legionnaires and the Zirl) are rather interestingly balanced. In our games, the Legionnaires generally have had more order markers, spread out across a variety of units.  The Zirl have the majority of their additional order markers concentrated, providing a high level of vulnerability.

In addition, in most of our games, the Legionnaires have had a lot of good infantry while the Zirl have focused on more tanks.  This is partially due to the make-up of the actual units – the Zirl’s Vega Tank for example has the ability to shoot twice and is overall a better tank the Legionnaire’s equivalent.

While there are natural tendencies for each army, the build point system obviously allows you to customize your armies for your play style, providing a surprising amount of strategy and depth.  No major hitches seem to arise, especially since combat is simple and easy to assess and resolve.

Conclusion: Frontiers is a light miniature-less war game.  It is run on a battle level of strategy, so no requirements are made for resource allocation beyond your army at the present moment.  On the other hand, it’s perfect for what it is and quite addictive.  This is probably one of the most under-rated war games around.

New site design - an initial peek

October 28th, 2008 Posted in business, site updates | No Comments »

Just a little peek at the new site design and features that will be available.  As you can see, there’s still a lot to change including updating the banners/etc. but we’re hoping that you will be much happier with the new site design and the options including the ability to view all our games, filter them and a better, more robust search system.

We look forward to hearing from all of you.

Gift Wrapping now available

October 22nd, 2008 Posted in site updates, general | No Comments »

Gift wrapped boxAll orders may now be gift wrapped for a flat rate of $5 per order, no matter the number of board games purchased.

Gift wrapped orders will be wrapped every Tuesday and shipped on Wednesday of each week.  As such, orders placed may be slightly delayed if gift wrapping is chosen as an option.

We hope you enjoy the added convenience of this option and if you have any questions, do feel free to ask.