News, reviews, business articles and site updates for a board games store in Canada

New Releases: December 20th, 2014

December 20th, 2014 Posted in contest, general | No Comments »

Fleet Commander: Nimitz
Krosmaster: Arena – Brotherhood of the Tofu
Spellcaster
Spike
Telestrations: Party Pack
Zombicide: Prison Outbreak Tile Pack

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Bestsellers

December 18th, 2014 Posted in bestsellers | No Comments »

So, just a quick update for those curious. Bestselling products for the XMas Season so far include:

Sushi Go!
Sheriff of Nottingham
Machi Koro
Dead of Winter: A Crossroads Game
Hanabi
Tempest: Love Letter
King of Tokyo
Coup
King of New York
Castles of Mad King Ludwig
Forbidden Island
One Night: Ultimate Werewolf
Splendor
Star Wars X-Wing: Core Set
Pandemic (2013 Edition)
The Resistance 2nd Edition
Jamaica
Forbidden Desert
Settlers of Catan 4th Edition
Star Wars X-Wing: VT-49 Decimator Ship Expansion

To note, I deleted the Dice Masters Foil Packs and other individual booster packs for Magic as well as sleeves, otherwise the entire list would be dominated by these products.

It’s interesing that the difference between Sushi Go! at the top and the Star Wars X-Wing: VT-49 Decimator Ship Expansion at the bottom is nearly 4 times. Of course, Sushi Go is comparatively cheaper, but there’s a steep curve going on here.

Of course, a lot of this has to do with timing as well.  If you check the automated Bestsellers list which pulls from the last 30 days, it’s got Takenoko and the VT-49 Decimator much higher, mostly due to when the products came back into stock.  Other items, like the One Night game might have sold more if we had more copies, but just couldn’t get enough stock in (ditto with Sheriff of Nottingham now since we are now out of stock).

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New Releases: December 17, 2014

December 17th, 2014 Posted in new releases | No Comments »

DC Comics Deckbuilding Game: Forever Evil
Small World: A Spider’s Web

Heroes of Normandie : Scenario Pack – D-Day
Eat Me If You Can!

Pathfinder Adventure Card Game: Skull and Shackles Adventure Deck 4 – Island of Empty Eyes
Agricola: France Deck
Akrotiri

Claustrophobia: Furor Sanguinis

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New Releases: December 11, 2014

December 11th, 2014 Posted in new releases | No Comments »

New Releases:
Dungeons & Dragons Next RPG: Dungeon Master Guide (5th Edition)
Carcassonne: Gold Rush

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New Releases: December 10, 2014

December 10th, 2014 Posted in new releases | No Comments »

Krosmaster: Arena Season 2 – Riktus Assault
Krosmaster: Arena Season 2 – A Lucky Guy
Krosmaster: Arena Season 2 – Head Hunters
Krosmaster: Arena Season 2 – Armored Botherhood
Krosmaster: Arena Season 2 – Bam Boom
Warfighter Expansion: Bonus Bullet Dice
Heroes of Normandie: Fortified Farms
Heroes of Normandie: GE Wittman’s Tigers
Heroes of Normandie: Lord Lovat’s Commanddos
Patronize
Shadowrun 5E: Runner’s Toolkit
Worker Placement
Krosmaster: Arena Season 2 – Dura Lex Doug Rex
Krosmaster: Arena Season 2 – Dragoon Power
Krosmaster: Arena Season 2 – Holy Missile
Sterling Grey Metal Polyhedral Dice
Green Painted Metal Polyhedral Dice
Red Painted Metal Polyhedral Dice
Blue Painted Metal Polyhedral Dice
Cards Against Humanity Expansion 1
Cards Against Humanity Expansion 2
Cards Against Humanity Expansion 3
Cards Against Humanity Expansion 4
Cards Against Humanity Expansion 5
Warpaints: Zombicide Core Paint Set
Warpaints: Zombicide Toxic Prison Paint Set

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Video Review: Top 6 Games of Season 3

December 8th, 2014 Posted in general | No Comments »

It’s that time of year again! As we draw to the end of Season 3 (there are 2 more reviews left this year), we look back on our favorites from this year.

Joanna’s Picks: Eldritch Horror, Dragon’s Hoard, Dead of Winter

Kaja’s Picks: Quantum, Alchemists, BattleCON: Devastation of Indines

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New Releases: December 5, 2014

December 5th, 2014 Posted in new releases | No Comments »

Lord of the Rings LCG: Heirs of Numenor Nightmare Deck
Quorsum
Meeples to the Mothership
Pathfinder: Advanced Bestiary
Shadows of Brimstone: City of the Ancients
Shadows of Brimstone: Swamp of Death
Ninja Dice
Dragon Age RPG: Boxed Set 3 – Level 11-20
Epic Resort
Krosmaster: Arena Season 2 – Dura Lex Doug Rex
Krosmaster: Arena Season 2 – Dragoon Power
Krosmaster: Arena Season 2 – Holy Missile
Sellswords
Frank’s Zoo
Temporum
Rattlebones

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Steam Donkey Review

December 5th, 2014 Posted in reviews | No Comments »
Steam Donkey

Steam Donkey

Steam Donkey‘s my new portable light strategy game for multiple players.  Previous games that have been in that category includes San Juan and Lost Cities.  It’s a pure card game that focuses on hand management and tableau building and will play up to 4 players in a 30 – 60 minute game.

Appearance

Steam Donkey’s a nice looking game with very 19th century, steampunk elements.  Now, Steampunk isn’t for everyone but the art is cute and the design well thought out in the cards.  It’s easy to tell what cards are placed where and what each card is, so that gameplay is fast and smooth.

That’s the thing of good design – when it works, it works and you barely even notice it unless you are thinking about it.  That’s what Steam Donkey has, and I’ve got to give them kudos for it.  Card stock is nice and thick too so there’s no issue at all with the card peeling – at least for a while.

Rules

The rules in Steam Donkey are simple.  Players are resort owners who must build attractions in their resort to attract the most tourists.  They have 3 sections to build resorts in – the Park, Beach or Town area and four different types of attractions they can build – amusements, lodgings, monuments and transportation attractions.

To build an attraction, players must discard cards from their hand of the same attraction type and place it in the appropriate area.  Only one attraction in each area can be built though, so you’ll have to decide on which attraction works best for you.  To get more cards in your hand, players can decide to instead draw from the discard pile or begin attracting visitors.  Visitors are colour coded (on the back of the cards) to indicate the area they are interested in, and players can transport all visitors who would are going to the same area to their attractions at the same time.  In subsequent turns, they may then draw the players from the attractions into their hands.

Gameplay

For those who have played San Juan, the game sounds and is very similar, but is much simpler as there are fewer ‘special’ cards that break the rules.  At the same time, the game has a decent amount of complexity as players must decide between building attractions immediately to begin attracting visitors with saving cards to build the right kind of attractions.  With the addition of secret goal cards and the fact that all built attractions score, there are a few viable strategies to winning.

In addition, Steam Donkey is easy to teach.  The (basic) rules are relatively simple like all good Euros and this keeps each turn passing quickly.  Of course, the advanced rules (not explained) add more complexity to the game along with more tactical options which greatly enhance the gameplay for those who have mastered the basic rules.

A word of caution  – shuffle well.  Due to the way visitor cards ‘clump’ together when played, if you don’t shuffle well you will find that you will be drawing visitors of the same type constantly, which might cause issues with how fast the game plays.   Also, at times you’ll just be drawing cards because you are waiting for a specific card, which if you don’t shuffle the cards together properly can make for a long time of just drawing.

Lastly, something to note, while the game itself is easy to transport when playing it can take up a lot of space because of the tableau. This isn’t a game that plays in a very small space well, so be careful.

Conclusion

Overall, it’s a good accessible game that is easy to transport.  If you  need a basic filler, Steam Donkey is definitely something you should consider getting especially since San Juan is currently out of print at this moment.

 

 

 

 

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Waggle Dance Review

December 2nd, 2014 Posted in reviews | No Comments »

Waggle DanceWaggle Dance is a worker placement game that has players act as Queen Bees, using their bees to grow their hive, collect pollen and of course, produce honey.  Waggle Dance is an interesting development of a worker placement game, with an interesting resource development engine in place that has to be carefully balanced.  Overall, with nice artwork and cute dice, it’s a decent addition to the worker placement genre.

Rules

In Waggle Dance, each bee is represented as a die.  At the start of each turn, players roll their dice and take turns placing them on the available cards, taking up spots in the cards (which at times can be limited) which represent actions that the bees are taking.  Actions for the bees during that turn include increasing the size of the hive, plantin an egg, hatching an egg (for more workers/dice), collecting pollen of a colour type, changing eggs or pollen to pollen of another type, collecting special cards, moving collected pollen around the hive and turning pollen into honey.

4 pollen of the same kind must be collected and stored on a cell to make honey, and during a turn a player can only collect at most 2 pieces of a single colour of pollen.  As such, making honey is a multi-turn process.  As the winner of the game is the player who first reaches 5 pollen, this makes the collection of pollen a race.

Appearance

Waggle Dance is a well designed and developed game.  The dice are small and custom made, but perfect for their use and not hard to read.  The colours are all bright and easy to pick out and the game uses a lot of symbols to indicate actions, but for the most part the symbols are quite easy to discern.  Overall, I have to give Waggle Dance great marks for the overall design.

Gameplay

Gameplay for Waggle Dance would probably place it in the medium-light ‘weight’ as a strategy game.  The ruleset like most Euros is pretty easy to learn and if you’ve played a game like Castles of Burgundy or Kingsburg before, you’ll understand the entire worker placement as dice aspect really quickly.  That leaves the game balance, which is achieved by pitting competing needs against one another.

Specifically, players have to have sufficient space in their hive to collect and store pollen (and honey eventually) while providing space to plant eggs to hatch for new workers.  Spend too much time growing your hive and collecting pollen and you won’t have enough workers to compete against other players, however, because of the limit of the number of pollen available in a round; you can’t neglect pollen collection to just grow your workers.

This makes Waggle Dance ‘feel’ more like a traditional euro with a full resource engine behind it, but one that is extremely tightly developed as it is a race to 5 honey instead of victory points.  As such, you’ll always be watching what other players are doing while potentially attempting to block their actions. I definitely like that competitive aspect of the gameplay, especially the competition around pollen collection.

Conclusion

I would definitely put Waggle Dance as an extremely solid addition to the worker placement genre.  It should definitely be part of the consideration for a collection if you don’t have a solid worker placement game as yet.  Or you know, you like bees.

 

 

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New Releases: November 27, 2014

November 27th, 2014 Posted in new releases | No Comments »

New Releases:
Star Wars X-Wing: YT-2400 Freighter Ship Expansion
Star Wars X-Wing: VT-49 Decimator Ship Expansion
Galeforce Nine Green Stuff
Marvel Dice Masters: The Uncanny X-Men Dice Building Game Collector’s Box
The Witcher Adventure Game
Warhammer 40,000: Conquest LCG – The Howl of Blackmane

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